Difference between revisions of "ResurrectActor"

629 bytes added ,  08:07, 14 December 2016
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imported>Cipscis
(Added notes about the AnimateFlag's bugs and uses)
imported>Tgspy
 
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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Resurrect Resurrect].
{{Function
|origin = GECK1
|summary = Resurrects an actor from the dead or unconscious state.
|name = ResurrectActor
|referenceType = [Actor]
|arguments =
  {{FunctionArgument
  |Name = Anim
  |Type = int
  |Value = 0, 1
  }}
 
|example = InternJohnREF.ResurrectActor 0
JoeREF.ResurrectActor 1
}}
 
== Params ==
*'''1''':Make the actor use animation, the actor stands up after being resurrected.
*'''0''':The actor doesn't use animation, he is standing up after being resurrected.
 


== Notes ==
== Notes ==
*Calling Resurrect on an actor with the animate flag true will cause them to fall through the geometry unless it is called in the same frame as their death.
*Calling [[ResurrectActor]] on NPCs with the animate flag false (i.e. either absent or 0) can cause Fallout 3 to crash
*Calling Resurrect on an actor with the animate flag true (or 1) will cause them to fall through the geometry unless it is called in the same frame as their death.
*If the animate flag is true, body data will not be updated when the calling reference is resurrected.  This can be used to produce living actors with missing limbs, but has several issues:
*If the animate flag is true, body data will not be updated when the calling reference is resurrected.  This can be used to produce living actors with missing limbs, but has several issues:
**When entering VATS Mode, all previously dismembered limbs on living Actors will reappear.  Once this has occurred, these limbs cannot be removed anymore.
**When entering VATS Mode, all previously dismembered limbs on living Actors will reappear.  Once this has occurred, these limbs cannot be removed anymore.
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[[Category:Console Functions]]
[[Category:Console Functions]]
[[Category:Console Functions (GECK 1.1)]]
[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (GECK 1.1)]]
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