Difference between revisions of "ResurrectActor"

128 bytes added ,  07:08, 23 December 2008
no edit summary
imported>Cipscis
(Added notes about the AnimateFlag's bugs and uses)
imported>Henning
Line 2: Line 2:


== Notes ==
== Notes ==
*Calling Resurrect on an actor with the animate flag true will cause them to fall through the geometry unless it is called in the same frame as their death.
*Calling Resurrect on an actor with the animate flag true (or 1) will cause them to fall through the geometry unless it is called in the same frame as their death.
*However, calling Resurrect on an actor with the animate flag having a value other than true can cause Fallout to crash.
*If the animate flag is true, body data will not be updated when the calling reference is resurrected.  This can be used to produce living actors with missing limbs, but has several issues:
*If the animate flag is true, body data will not be updated when the calling reference is resurrected.  This can be used to produce living actors with missing limbs, but has several issues:
**When entering VATS Mode, all previously dismembered limbs on living Actors will reappear.  Once this has occurred, these limbs cannot be removed anymore.
**When entering VATS Mode, all previously dismembered limbs on living Actors will reappear.  Once this has occurred, these limbs cannot be removed anymore.
Anonymous user