Editing ResurrectActor
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== Notes == | == Notes == | ||
*Calling Resurrect on an actor with the animate flag true (or 1) will cause them to fall through the geometry unless it is called in the same frame as their death. | *Calling Resurrect on an actor with the animate flag true (or 1) will cause them to fall through the geometry unless it is called in the same frame as their death. | ||
*If the animate flag is true, body data will not be updated when the calling reference is resurrected.Β This can be used to produce living actors with missing limbs, but has several issues: | *If the animate flag is true, body data will not be updated when the calling reference is resurrected.Β This can be used to produce living actors with missing limbs, but has several issues: |