Editing RemovePerk

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:


=='''Notes'''==
=='''Notes'''==
*Using [[RemovePerk]] in an Effect Script on a perk that has an "ability" type Perk Entry defined will crash Fallout 3, so long as it has an ability specified.  Instead, use [[AddItem]] to add a scripted token that removes the perk via RemovePerk and then calls [[RemoveMe]]:
*Using [[RemovePerk]] in an Effect Script may crash Fallout 3.  Instead, use [[AddItem]] to add a scripted token that removes the perk via RemovePerk and then calls [[RemoveMe]]:
  ref rContainer
  ref rContainer
  Begin OnAdd
  Begin OnAdd

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)