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*'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground.
*'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground.
*'''Health:''' For weapons and armor, this sets the current health of the object relative to it's maximum health.
*'''Health:''' For weapons and armor, this sets the current health of the object relative to it's maximum health.
*'''Radius:''' The distance from the Radiation Marker that starts giving the player radiation.
*'''Radius:'''
*'''Radiation:''' The amount of Radiation given off per second by the Radiation Marker, at the location of the marker.
*'''Radiation:'''
*'''Ammo Count:''' For weapons, the amount of ammo it contains.
*'''Ammo Count:''' For weapons, the amount of ammo it contains.
*'''Charge:''' Unused.
*'''Charge:''' Unused.

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