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*'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground. | *'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground. | ||
*'''Health:''' For weapons and armor, this sets the current health of the object relative to it's maximum health. | *'''Health:''' For weapons and armor, this sets the current health of the object relative to it's maximum health. | ||
*'''Radius:''' | *'''Radius:''' | ||
*'''Radiation:''' | *'''Radiation:''' | ||
*'''Ammo Count:''' For weapons, the amount of ammo it contains. | *'''Ammo Count:''' For weapons, the amount of ammo it contains. | ||
*'''Charge:''' Unused. | *'''Charge:''' Unused. |