Difference between revisions of "Quest and Dialogue Tutorial"

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After this modifications I click on the OK button. Editor asks if I want to create a new form – yes, this is what I want, so my answer is Yes.
After these modifications I click on the OK button. Editor asks if I want to create a new form – yes, this is what I want, so my answer is Yes.


This object is flagged as a [[Quest Item]], and if Player takes it, he/she will not be able to remove it from the inventory. That is why quest objects usually have a Weight of 0.0000. Teddy Bear will be removed by result script, that we will set up at the end of tutorial.
This object is flagged as a [[Quest Item]], and if Player takes it, he/she will not be able to remove it from the inventory. That is why quest objects usually have a Weight of 0.0000. Teddy Bear will be removed by result script, that we will set up at the end of tutorial.
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When the object is taken by the player and the quest stage is smaller than 5, we set up stage #5. We want to set this stage only once, that is why we check if the quest stage if less than 5.  
When the object is taken by the player and the quest stage is smaller than 5, we set up stage #5. We want to set this stage only once, that is why we check if the quest stage is less than 5.  


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These stages will be set in a dialogue. But before we can do it, we must add some dialogue topics.
These stages will be set in a dialogue. But before we can do it, we must add some dialogue topics.


== Dialogue Topics ==
== Dialogue Topics ==
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This text can be repeated many times, while doing the quest Player can always speak with Amanda, so I do not tick the Say Once checkbox.
This text can be repeated many times, while doing the quest Player can always speak with Amanda, so I do not tick the "Say Once" checkbox.


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