Difference between revisions of "Quest and Dialogue Tutorial"
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After | After these modifications I click on the OK button. Editor asks if I want to create a new form – yes, this is what I want, so my answer is Yes. | ||
This object is flagged as a [[Quest Item]], and if Player takes it, he/she will not be able to remove it from the inventory. That is why quest objects usually have a Weight of 0.0000. Teddy Bear will be removed by result script, that we will set up at the end of tutorial. | This object is flagged as a [[Quest Item]], and if Player takes it, he/she will not be able to remove it from the inventory. That is why quest objects usually have a Weight of 0.0000. Teddy Bear will be removed by result script, that we will set up at the end of tutorial. | ||
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</pre> | </pre> | ||
When the object is taken by the player and the quest stage is smaller than 5, we set up stage #5. We want to set this stage only once, that is why we check if the quest stage | When the object is taken by the player and the quest stage is smaller than 5, we set up stage #5. We want to set this stage only once, that is why we check if the quest stage is less than 5. | ||
<blockquote><center> | <blockquote><center> | ||
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These stages will be set in a dialogue. But before we can do it, we must add some dialogue topics. | These stages will be set in a dialogue. But before we can do it, we must add some dialogue topics. | ||
== Dialogue Topics == | == Dialogue Topics == | ||
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This text can be repeated many times, while doing the quest Player can always speak with Amanda, so I do not tick the Say Once checkbox. | This text can be repeated many times, while doing the quest Player can always speak with Amanda, so I do not tick the "Say Once" checkbox. | ||
<blockquote><center> | <blockquote><center> |