Difference between revisions of "Quest and Dialogue Tutorial"

220 bytes added ,  17:20, 5 January 2009
imported>Entom
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imported>Entom
(→‎NPC Amanda – essential actor: more internal links)
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The Essential box is checked, because I don't want Amanda to die before the quest is over. I don't modify '''Traits and Stats''' tabs, but in '''Factions''' there is RepublicOfDaveFaction. Amanda has nothing to do with them, so I delete this entry and add a new one.  She will be placed in Megaton Clinic, so I am adding a MegatonClinicFaction (rank=0). This change is important for a new NPC added to specific environment. I will not talk on this topic now, but you can go to menu Character->Faction and see that some factions do not like each other. If in the same cell there are two actors of two enemy factions, they will start to fight. So even if Amanda has a good alignment (set up in the Traits tab), it is better to change her faction to a proper one, suitable for her environment and of course for the quest.
The Essential box is checked, because I don't want Amanda to die before the quest is over. I don't modify any data in [[Traits Tab - NPC|Traits]] nor in [[Stats Tab - NPC|Stats]] tabs, but in [[Factions Tab|Factions]] there is RepublicOfDaveFaction. Amanda has nothing to do with them, so I delete this entry and add a new one.  She will be placed in Megaton Clinic, so I am adding a MegatonClinicFaction (rank=0). This change is important for a new NPC added to specific environment. I will not talk on this topic now, but you can go to menu Character->[[:Category:Factions|Faction]] and see that some factions do not like each other. If in the same cell there are two actors of two enemy factions, they will start to fight. So even if Amanda has a good alignment (set up in the Traits tab), it is better to change her faction to a proper one, suitable for her environment and of course for the quest.


'''AI Data''' tab:
In [[AI Data Tab]]:
*'''Aggression:''' Unaggressive
*'''Aggression:''' Unaggressive
*'''Confidence:''' Cowardly
*'''Confidence:''' Cowardly
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In '''AI Packages''' I delete all entries – if I hadn't done it, Amanda would go away to some unexpected cell and it wouldn't be possible to find her in Megaton Clinic. Now right click on the list of packages and New.  
In [[AI Packages Tab]] I delete all entries – if I hadn't done it, Amanda would go away to some mysterious cell and it wouldn't be possible to find her in Megaton Clinic. Now right click on the list of packages and add a '''New''' package.  


*'''ID:''' aBHStandardWander
*'''ID:''' aBHStandardWander
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"Near editor location" means, that in her common behavior Amanda will stay at place, in a cell where she was added in the GECK.  
"Near editor location" means, that in her common behavior Amanda will stay at place, in a cell where she was added in the GECK.  


In the '''Flags''' tab I only set the '''Enable Fallout Behavior''' falg – with this she will behave like a common villager: she will talk with other NPCs, run away if there is fight etc.
 
In the [[:Category:Packages#Flags Tab|Flags tab]] I only set the '''Enable Fallout Behavior''' falg – with this she will behave like a common villager: she will talk with other NPCs, run away if there is fight etc.


*'''Schedule:''' any time
*'''Schedule:''' any time
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If you are doing this test plugin with me, instead of Wander, you can use [[Sandbox Package]]. Again, I will go now into AI packages, because for this tutorial I need only standard NPC behavior.
If you are doing this test plugin with me, instead of Wander, you can use [[Sandbox Package]]. Again, I will go now into [[:Category:Packages|AI packages]], because for this tutorial I need only standard NPC behavior.
 
That’s all for AI. In '''inventory''' I found RDGateKey – delete it. KIDOutfitWastelandChild04 is a standard suit for children, so I leave it. Other tabs in NPC properties I leave untouched. However, if you wish, you can play with Amanda's appearance.
 


That’s all for AI. In [[Inventory Tab|inventory]] I found RDGateKey – delete it. KIDOutfitWastelandChild04 is a standard suit for children, so I leave it. Other tabs in NPC properties I leave untouched. However, if you wish, you can play with Amanda's appearance (go [[:Category:NPC|here]] for more info about NPC).


=== Teddy Bear – quest item ===
=== Teddy Bear – quest item ===
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