Editing Quest and Dialogue Tutorial

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 183: Line 183:




After these modifications I click on the OK button. Editor asks if I want to create a new form – yes, this is what I want, so my answer is Yes.
After this modifications I click on the OK button. Editor asks if I want to create a new form – yes, this is what I want, so my answer is Yes.


This object is flagged as a [[Quest Item]], and if Player takes it, he/she will not be able to remove it from the inventory. That is why quest objects usually have a Weight of 0.0000. Teddy Bear will be removed by result script, that we will set up at the end of tutorial.
This object is flagged as a [[Quest Item]], and if Player takes it, he/she will not be able to remove it from the inventory. That is why quest objects usually have a Weight of 0.0000. Teddy Bear will be removed by result script, that we will set up at the end of tutorial.
Line 434: Line 434:
</pre>
</pre>


When the object is taken by the player and the quest stage is smaller than 5, we set up stage #5. We want to set this stage only once, that is why we check if the quest stage is less than 5.  
When the object is taken by the player and the quest stage is smaller than 5, we set up stage #5. We want to set this stage only once, that is why we check if the quest stage if less than 5.  


<blockquote><center>
<blockquote><center>
Line 510: Line 510:


These stages will be set in a dialogue. But before we can do it, we must add some dialogue topics.
These stages will be set in a dialogue. But before we can do it, we must add some dialogue topics.


== Dialogue Topics ==
== Dialogue Topics ==
Line 566: Line 565:




This text can be repeated many times, while doing the quest Player can always speak with Amanda, so I do not tick the "Say Once" checkbox.
This text can be repeated many times, while doing the quest Player can always speak with Amanda, so I do not tick the Say Once checkbox.


<blockquote><center>
<blockquote><center>

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: