Editing Quest and Dialogue Tutorial

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I want to have only two targets in the quest, first for:
I want to have only two targets in the quest, first for:
{|border="1" cellspacing="0" cellpadding="3"
{| {{table}}
| 10||Go to Springvale School and search for Amanda's toy.
| 10||Go to Springvale School and search for Amanda's toy.
|}
|}


and second for:
and second for:
{|border="1" cellspacing="0" cellpadding="3"
{| {{table}}
| 30||Go to the Clinic in Megaton and give to Amanda her teddy bear.
| 30||Go to the Clinic in Megaton and give to Amanda her teddy bear.
|}
|}




Let's start with quest target for objective #10. It should be a map marker or a teleport door of the Springvale School, the main entrance, that link interior of the school with exterior area. I have chosen a door reference.
Let's start with quest target for objective #10. It should be a map marker or a teleport door of the Springvale School, the main entrance, that link interior of the school with exterior. I have chosen a door reference.


I don't close the Quest Window, only move it aside, so I can see Cell View window and Render Window. In the Cell View I switch to '''Wasteland''' world space and search for something like Springvale Elementary School. Got it - the cell ID is '''SpringvaleSchoolExterior'''.


In Render Window I move to the main entrance to the school, so I can see the door. Double click on the door to see if it is a persistent reference – it should be, and if so, I close the Reference window.  
I don't close the Quest Window, only move it aside, so I can see Cell View window and Render Window. In the Cell View I switch to '''Wasteland world space''' and search for something like the Springvale Elementary School. Got it - the cell ID is '''SpringvaleSchoolExterior'''. In Render Window I move to the main entrance to the school, so I can see the door. Double click on the door to see if it is a persistent reference – it should be, and if so, I close the Reference window. Now back to Quest Window and objective #10. Right click on '''Target Ref''' list and choose '''New''' to add a new quest target. I must change the target data, because it is pointing to some Abandoned Sewer cell. Below, in '''Quest Target Data''' I click on the '''Select Reference in Render Window''' button, move the mouse cursor on the door, so its color changes from red to white, and double click on the door. Quest Target is set, Target Ref may not change, but it only needs refreshing left click.


Now back to Quest Window and objective #10. Right click on '''Target Ref''' list and choose '''New''' to add a new quest target. I must change the target data, because it is pointing to some Abandoned Sewer cell. Below, in '''Quest Target Data''' I click on the '''Select Reference in Render Window''' button, move the mouse cursor on the door, so its color changes from red to white, and double click on the door. Quest Target is set, Target Ref may not change, but it only needs refreshing left click.


'''How to add more quest targets''' for one objective? Just fill in the list of Target Refs.
'''How to add more quest targets''' for one objective? Just fill in the list of Target Refs.


I do the same for objective #30, and as a target ref I use '''aBHAmandaFlowerREF''', which was placed earlier in the MegatonClinic interior cell. I am not adding quest targets for any other objectives, especially not for #20, because in this quest stage Player must go into the Springvale School building and search for a teddy bear. I don't want to show on the map where this object is.
 
I do the same for objective #30, and as a target ref I use aBHAmandaFlowerREF, which was placed earlier in the MegatonClinic interior cell. I am not adding quest targets for any other objectives, especially not for #20, because in this quest stage Player must go into the Springvale School building and search for a teddy bear. I don't want to show on the map where this object is.
 
 




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