Editing Quest and Dialogue Tutorial
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Now the most important thing. When Amanda is placed in the cell, I double click on her to open a properties window of this reference. Please note, that objects in the Render Window actually are not objects, but references to base objects. In the | Now the most important thing. When Amanda is placed in the cell, I double click on her to open a properties window of this reference. Please note, that objects in the Render Window actually are not objects, but references to base objects. In the Reference window I do two things: | ||
#check if '''Persistent Reference''' box is ticked – it should be, as for any other NPC, | #check if '''Persistent Reference''' box is ticked – it should be, as for any other NPC, | ||
#put a new name of the '''Reference Editor ID''' – I enter '''aBHAmandaFlowerREF'''. Note that base object for Amanda is aBHAmandaFlower. It is a standard procedure of naming the references: just add a "REF" appendix to the object's name. And it is very important, because later I will be using this NPC reference many times while checking some conditions (e.g. as a Quest Target) or maybe even in scripts. | #put a new name of the '''Reference Editor ID''' – I enter '''aBHAmandaFlowerREF'''. Note that base object for Amanda is aBHAmandaFlower. It is a standard procedure of naming the references: just add a "REF" appendix to the object's name. And it is very important, because later I will be using this NPC reference many times while checking some conditions (e.g. as a Quest Target) or maybe even in scripts. |