Difference between revisions of "PushActorAway"
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imported>Kkuhlmann |
imported>Winterbraid |
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=='''Description'''== | =='''Description'''== | ||
'''PushActorAway''' | '''PushActorAway''' Knocks down (ragdoll-izes) one actor and pushes it away from another with a given force. | ||
=='''Syntax'''== | =='''Syntax'''== | ||
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BuddyRef.PushActorAway FredRef 10 | BuddyRef.PushActorAway FredRef 10 | ||
Fred would move away from Buddy with a havok force of 10. | Fred would move away from Buddy with a havok force of 10. | ||
BuddyRef.PushActorAway FredRef -50 | |||
Fred will be pulled towards Buddy with a havok force of 50. If they are standing close enough, Fred will slide past Buddy, pushing Buddy away in the process. | |||
=='''Notes'''== | =='''Notes'''== | ||
*iForce is an integer value. | *iForce is an integer value. | ||
*An actor that has been pushed can have its inventory accessed by the player until the actor gets up again. | |||
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] |