Editing Projectile
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Latest revision | Your text | ||
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|- | |- | ||
|Beam | |Beam | ||
|Projectile used for energy/beam weapons | |Projectile used for energy/beam weapons | ||
|- | |- | ||
|Flame | |Flame | ||
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***'''Proximity:''' How close a target must be for the explosion to occur. | ***'''Proximity:''' How close a target must be for the explosion to occur. | ||
***'''Countdown Sound:''' Selects the sound file that plays while the timer is running. | ***'''Countdown Sound:''' Selects the sound file that plays while the timer is running. | ||
*'''Hitscan:''' If checked, | *'''Hitscan:''' If checked, this is a projectile that immediately impacts its target (no art is drawn to screen). | ||
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | *'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | ||
**'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | **'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | ||
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*'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | *'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | ||
[[Category:Miscellaneous]] | |||
[[Category:Special Effect]] | [[Category:Special Effect]] |