Editing Projectile
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
|- | |- | ||
|Beam | |Beam | ||
|Projectile used for energy/beam weapons | |Projectile used for energy/beam weapons | ||
|- | |- | ||
|Flame | |Flame | ||
Line 35: | Line 35: | ||
*'''Sound Level:''' Volume of sound (Loud, Normal, Silent). Used in detection calculations. | *'''Sound Level:''' Volume of sound (Loud, Normal, Silent). Used in detection calculations. | ||
*'''Speed:''' Velocity of the projectile. | *'''Speed:''' Velocity of the projectile. | ||
*'''Gravity:''' How much gravity has an effect on the projectile. | *'''Gravity:''' How much gravity has an effect on the projectile. Only values greater than 1 seem to have an effect. | ||
*'''Range:''' Maximum distance the projectile will fire (or be tracked). | *'''Range:''' Maximum distance the projectile will fire (or be tracked). | ||
*'''Impact Force:''' Sets the strength of the force of the projectile. | *'''Impact Force:''' Sets the strength of the force of the projectile. | ||
Line 50: | Line 50: | ||
***'''Timer:''' The time that must transpire before explosion occurs. | ***'''Timer:''' The time that must transpire before explosion occurs. | ||
***'''Proximity:''' How close a target must be for the explosion to occur. | ***'''Proximity:''' How close a target must be for the explosion to occur. | ||
***'''Countdown Sound:''' | ***'''Countdown Sound:''' | ||
*'''Hitscan:''' If checked, | *'''Hitscan:''' If checked, this is a projectile that immediately impacts its target (no art is drawn to screen). | ||
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | *'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | ||
**'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | **'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | ||
Line 59: | Line 59: | ||
*'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | *'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | ||
[[Category:Miscellaneous]] | |||
[[Category:Special Effect]] | [[Category:Special Effect]] |