Difference between revisions of "PlaceableWater"

271 bytes added ,  17:09, 2 November 2009
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imported>Blith Erring Idio
imported>Pkleiss
 
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I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem.
I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem.


#Under World/Cells, edit the data for your cell.Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you.
#Under World/Cells, edit the data for your cell. Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you.
#Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics.
#Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics.
#Build your interior cell as you normally would.
#Build your interior cell as you normally would.
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You must do this for every place this water intersects or would be visible in your cell.
You must do this for every place this water intersects or would be visible in your cell.
 
==Bugs==
--[[User:Blith Erring Idio|Blith Erring Idio]] 01:28, 14 February 2009 (UTC)
*Path Testing has shown to produce invalid paths when a connected NavMesh is placed directly above a NavMesh that uses placeable water. To aviod this, ensure any placed water that has a NavNesh within it does not have a connected NavMesh that passes directly over the placeable water. This holds true for both Interior and Exterior cells.
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