Difference between revisions of "PlaceableWater"
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imported>Blith Erring Idio |
imported>Pkleiss |
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I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem. | I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem. | ||
#Under World/Cells, edit the data for your cell.Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you. | #Under World/Cells, edit the data for your cell. Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you. | ||
#Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics. | #Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics. | ||
#Build your interior cell as you normally would. | #Build your interior cell as you normally would. | ||
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You must do this for every place this water intersects or would be visible in your cell. | You must do this for every place this water intersects or would be visible in your cell. | ||
==Bugs== | |||
*Path Testing has shown to produce invalid paths when a connected NavMesh is placed directly above a NavMesh that uses placeable water. To aviod this, ensure any placed water that has a NavNesh within it does not have a connected NavMesh that passes directly over the placeable water. This holds true for both Interior and Exterior cells. |