Difference between revisions of "PlaceableWater"
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imported>Blith Erring Idio |
imported>Pkleiss |
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I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem. | I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem. | ||
#Under World/Cells, edit the data for your cell.Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you. | #Under World/Cells, edit the data for your cell. Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you. | ||
#Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics. | #Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics. | ||
#Build your interior cell as you normally would. | #Build your interior cell as you normally would. | ||
#Find the placeable water you would like to use and bring it into your cell using the usual drag and drop method.''(Mine was | #Find the placeable water you would like to use and bring it into your cell using the usual drag and drop method.''(Mine was entirely see through but I had the ability to move it like any other static. I placed it in the position that I thought was close to where I wanted it.)'' | ||
#Choose one of your statics that is in close proximity of your water, something that would be refracted by it. | #Choose one of your statics that is in close proximity of your water, something that would be refracted by it. | ||
#Double click your static that would be refracted by the water and bring up the reference box and click on the "refracted by" tab | #Double click your static that would be refracted by the water and bring up the reference box and click on the "refracted by" tab | ||
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You must do this for every place this water intersects or would be visible in your cell. | You must do this for every place this water intersects or would be visible in your cell. | ||
==Bugs== | |||
*Path Testing has shown to produce invalid paths when a connected NavMesh is placed directly above a NavMesh that uses placeable water. To aviod this, ensure any placed water that has a NavNesh within it does not have a connected NavMesh that passes directly over the placeable water. This holds true for both Interior and Exterior cells. |