Difference between revisions of "PlaceableWater"

271 bytes added ,  17:09, 2 November 2009
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imported>Blith Erring Idio
imported>Pkleiss
 
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I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem.
I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem.


#Under World/Cells, edit the data for your cell.Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you.
#Under World/Cells, edit the data for your cell. Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you.
#Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics.
#Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics.
#Build your interior cell as you normally would.
#Build your interior cell as you normally would.
#Find the placeable water you would like to use and bring it into your cell using the usual drag and drop method.''(Mine was enitrely see through but I had the ability to move it like any other static. I placed it in the position that I thought was close to where I wanted it.)''
#Find the placeable water you would like to use and bring it into your cell using the usual drag and drop method.''(Mine was entirely see through but I had the ability to move it like any other static. I placed it in the position that I thought was close to where I wanted it.)''
#Choose one of your statics that is in close proximity of your water, something that would be refracted by it.
#Choose one of your statics that is in close proximity of your water, something that would be refracted by it.
#Double click your static that would be refracted by the water and bring up the reference box and click on the "refracted by" tab
#Double click your static that would be refracted by the water and bring up the reference box and click on the "refracted by" tab
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You must do this for every place this water intersects or would be visible in your cell.
You must do this for every place this water intersects or would be visible in your cell.
 
==Bugs==
--[[User:Blith Erring Idio|Blith Erring Idio]] 01:28, 14 February 2009 (UTC)
*Path Testing has shown to produce invalid paths when a connected NavMesh is placed directly above a NavMesh that uses placeable water. To aviod this, ensure any placed water that has a NavNesh within it does not have a connected NavMesh that passes directly over the placeable water. This holds true for both Interior and Exterior cells.
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