Difference between revisions of "PlaceableWater"

No change in size ,  21:36, 13 February 2009
imported>Blith Erring Idio
imported>Blith Erring Idio
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#Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics.
#Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics.
#Build your interior cell as you normally would.
#Build your interior cell as you normally would.
#Find the placeable water you would like to use and bring it into your cell using the usual drag and drop method.''(Mine was enitrely see through but I had the ability to move it like any other static. I placed it in the position that I thought was close to where I wanted it.)''
#Find the placeable water you would like to use and bring it into your cell using the usual drag and drop method.''(Mine was entirely see through but I had the ability to move it like any other static. I placed it in the position that I thought was close to where I wanted it.)''
#Choose one of your statics that is in close proximity of your water, something that would be refracted by it.
#Choose one of your statics that is in close proximity of your water, something that would be refracted by it.
#Double click your static that would be refracted by the water and bring up the reference box and click on the "refracted by" tab
#Double click your static that would be refracted by the water and bring up the reference box and click on the "refracted by" tab