Difference between revisions of "PlaceableWater"
→PlaceableWater Dialog
imported>Blith Erring Idio |
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I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem. | I was having a hard time placeing water in GECK and having it show up. I finally figured out the problem. | ||
#Under World/Cells, edit the data for your cell.Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you. | |||
Make sure your cell has "Has Water" checked. Then choose Default Water in the water drop down. It may already be chosen for you. | #Make sure your cell has a Water Noise Texture chosen under the Interior Data tab. These are all things you can play with once you understand the basics. | ||
#Build your interior cell as you normally would. | |||
#Find the placeable water you would like to use and bring it into your cell using the usual drag and drop method.''(Mine was enitrely see through but I had the ability to move it like any other static. I placed it in the position that I thought was close to where I wanted it.)'' | |||
#Choose one of your statics that is in close proximity of your water, something that would be refracted by it. | |||
#Double click your static that would be refracted by the water and bring up the reference box and click on the "refracted by" tab | |||
#Right click in the empty list and select "New" a Choose Reference box will pop up | |||
#Click on "Select Reference in Render Window" the red crosshairs should appear. | |||
''(Mine was enitrely see through but I had the ability to move it like any other static. I placed it in the position that I thought was close to where I wanted it.)'' | #Hover the crosshairs over your water, they should turn white, and double click | ||
#Click okay in the "Choose Reference" window | |||
#Click okay in the Reference Window | |||
Part of your water will be visible now. | Part of your water will be visible now. |