Difference between revisions of "OnHitWith"

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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/index.php?title=OnHitWith OnHitWith].
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/index.php?title=OnHitWith OnHitWith].
=='''Description'''==
This block will run when the scripted target is hit by a weapon. If the parameter is left blank, a hit with any weapon will make it run.
=='''Syntax'''==
Begin OnHitWith ''WeaponID''
=='''Examples'''==
  begin OnHitWith '';makes the calling actor play an animation, like the targets at the beginning of Fallout 3''
  if isAnimPlaying == 0 
  PlayGroup Forward 1
  endif
end
  begin OnHitWith WeapPowerFist '';removes caps when the calling actor is hit''
    Player.Removeitem Caps001 10
  end
==See Also==
*[[OnHit]]
[[Category:Blocktypes]]


==Notes==
==Notes==
*Formlists may be passed as a parameter.
*Formlists may be passed as a parameter.
[[Category:Blocktypes]]

Latest revision as of 15:52, 10 December 2015

Link to TES4 Construction Set Wiki: OnHitWith.


Description[edit | edit source]

This block will run when the scripted target is hit by a weapon. If the parameter is left blank, a hit with any weapon will make it run.

Syntax[edit | edit source]

Begin OnHitWith WeaponID

Examples[edit | edit source]

 begin OnHitWith ;makes the calling actor play an animation, like the targets at the beginning of Fallout 3
  if isAnimPlaying == 0  
  PlayGroup Forward 1 
  endif
end
 begin OnHitWith WeapPowerFist ;removes caps when the calling actor is hit
    	Player.Removeitem Caps001 10
 end

See Also[edit | edit source]

Notes[edit | edit source]

  • Formlists may be passed as a parameter.