Editing OnButtonDown
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|summary = [[Event_Handling|Event]] block type that calls the [[User_Defined_Function|UDF]] when the gamepad button is pressed. The pressed button code (int) is passed to the UDF. | |summary = [[Event_Handling|Event]] block type that calls the [[User_Defined_Function|UDF]] when the gamepad button is pressed. The pressed button code (int) is passed to the UDF. | ||
Use any Button code after the ":" delimiter | Use any Button code after the ":" delimiter. | ||
|name = SetEventHandler "OnButtonDown:int" | |name = SetEventHandler "OnButtonDown:int" | ||
|returnVal = buttonID | |returnVal = buttonID | ||
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}} | }} | ||
== Example | == Example to catch all button presses == | ||
SetEventHandler "OnButtonDown | SetEventHandler "OnButtonDown" MyUDF | ||
scn MyUDF | scn MyUDF |