Difference between revisions of "Movement Settings"
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imported>Quetzilla (centralizing movement settings on one page) |
imported>Quetzilla (more settings) |
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* Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. | * Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. | ||
* A less visible way to force an update is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate. | * A less visible way to force an update is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate. | ||
|Setting1 = | |||
|Setting1Default = 4 | |Setting1 = fMoveBaseSpeed | ||
| | |Setting1Default = 77.0 | ||
| | |Setting1Description = Base movement speed (in units per second?). | ||
| | |||
| | |Setting2 = fMoveRunMult | ||
| | |Setting2Default = 4.0 | ||
| | |Setting2Description = Movement speed is multiplied by this when the actor is running. | ||
| | |||
|Setting3 = fMoveSneakMult | |||
|Setting3Default = 0.57 | |||
|Setting3Description = Movement speed is multiplied by this when the actor is sneaking. | |||
|Setting4 = fMoveNoWeaponMult | |||
|Setting4efault = 1.1 | |||
|Setting4Description = Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped. | |||
|Setting5 = fMoveEncumEffect | |||
|Setting5Default = 0.4 | |||
|Setting5Description = Movement speed is multiplied by this when the actor's [[Stats_List#Miscellaneous|InventoryWeight AV]] exceeds the [[Stats_List#Derived_Statistics|CarryWeight AV]]. | |||
|Setting6 = fMoveEncumEffectNoWea | |||
|Setting6Default = 0.3 | |||
|Setting6Description = As above, but possibly when the actor has their weapon holstered? | |||
|Setting7 = fMoveOneCrippledLegSpeedMult | |||
|Setting7Default = 0.85 | |||
|Setting7Description = Movement speed is multiplied by this when the actor has one crippled leg. | |||
|Setting8 = fMoveTwoCrippledLegsSpeedMult | |||
|Setting8Default = 0.75 | |||
|Setting8Description = Movement speed is multiplied by this when the actor has two crippled legs. | |||
|}} | |}} |
Revision as of 16:58, 20 December 2008
< [[::Settings|Settings]]
movement Settings | |
Group Description | These settings affect the speed at which actors move under various circumstances.
|
fMoveBaseSpeed | |
Default | 77.0 |
Description | Base movement speed (in units per second?). |
fMoveRunMult | |
Default | 4.0 |
Description | Movement speed is multiplied by this when the actor is running. |
fMoveSneakMult | |
Default | 0.57 |
Description | Movement speed is multiplied by this when the actor is sneaking. |
fMoveNoWeaponMult | |
Description | Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped. |
fMoveEncumEffect | |
Default | 0.4 |
Description | Movement speed is multiplied by this when the actor's InventoryWeight AV exceeds the CarryWeight AV. |
fMoveEncumEffectNoWea | |
Default | 0.3 |
Description | As above, but possibly when the actor has their weapon holstered? |
fMoveOneCrippledLegSpeedMult | |
Default | 0.85 |
Description | Movement speed is multiplied by this when the actor has one crippled leg. |
fMoveTwoCrippledLegsSpeedMult | |
Default | 0.75 |
Description | Movement speed is multiplied by this when the actor has two crippled legs. |