Editing Movement Settings

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{{Bc|Settings}}
{{SettingGroup
|Description        = These settings affect the speed at which actors move under various circumstances.
* Settings apply to ALL actors unless otherwise noted.
* Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
* A less visible way to force an update is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.


These settings affect the speed at which actors move under various circumstances. They apply to '''all''' actors unless otherwise noted.
|Setting1            = fMoveBaseSpeed
|Setting1Default      = 77.0
|Setting1Description  = Base movement speed (in units per second?).


'''Note:''' Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. Another way to do this is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.
|Setting2            = fMoveRunMult
|Setting2Default      = 4.0
|Setting2Description  = Movement speed is multiplied by this when the actor is running.


{{SettingGroupHeader}}
|Setting3            = fMoveSneakMult
{{SettingGroupSetting
|Setting3Default     = 0.57
|Name        = fMoveBaseSpeed
|Setting3Description = Movement speed is multiplied by this when the actor is sneaking.
|Default      = 77.0
 
|Description  = Base movement speed (in units per second?).
|Setting4            = fMoveNoWeaponMult
}}
|Setting4efault      = 1.1
{{SettingGroupSetting
|Setting4Description = Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped.
|Name        = fMoveRunMult
 
|Default      = 4.0
|Setting5            = fMoveEncumEffect
|Description  = Movement speed is multiplied by this when the actor is running.
|Setting5Default     = 0.4
}}
|Setting5Description = Movement speed is multiplied by this when the actor's [[Stats_List#Miscellaneous|InventoryWeight AV]] exceeds the [[Stats_List#Derived_Statistics|CarryWeight AV]].
{{SettingGroupSetting
 
|Name        = fMoveSneakMult
|Setting6            = fMoveEncumEffectNoWea
|Default     = 0.57
|Setting6Default     = 0.3
|Description = Movement speed is multiplied by this when the actor is sneaking.
|Setting6Description = As above, but possibly when the actor has their weapon holstered?
}}
 
{{SettingGroupSetting
|Setting7            = fMoveOneCrippledLegSpeedMult
|Name        = fMoveNoWeaponMult
|Setting7Default     = 0.85
|Default      = 1.1
|Setting7Description = Movement speed is multiplied by this when the actor has one crippled leg.
|Description = Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped.
 
}}
|Setting8            = fMoveTwoCrippledLegsSpeedMult
{{SettingGroupSetting
|Setting8Default     = 0.75
|Name        = fMoveEncumEffect
|Setting8Description = Movement speed is multiplied by this when the actor has two crippled legs.
|Default     = 0.4
|}}
|Description = Movement speed is multiplied by this when the actor's [[Stats_List#Miscellaneous|InventoryWeight AV]] exceeds the [[Stats_List#Derived_Statistics|CarryWeight AV]].
}}
{{SettingGroupSetting
|Name        = fMoveEncumEffectNoWea
|Default     = 0.3
|Description = As above, but possibly when the actor has their weapon holstered?
}}
{{SettingGroupSetting
|Name        = fMoveOneCrippledLegSpeedMult
|Default     = 0.85
|Description = Movement speed is multiplied by this when the actor has one crippled leg.
}}
{{SettingGroupSetting
|Name        = fMoveTwoCrippledLegsSpeedMult
|Default     = 0.75
|Description = Movement speed is multiplied by this when the actor has two crippled legs.
}}
{{SettingGroupFooter}}

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