Editing Movement Settings
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{{ | {{SettingGroup | ||
|Description = These settings affect the speed at which actors move under various circumstances. | |||
* Settings apply to ALL actors unless otherwise noted. | |||
* Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. | |||
* A less visible way to force an update is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate. | |||
|Setting1 = fMoveBaseSpeed | |||
|Setting1Default = 77.0 | |||
|Setting1Description = Base movement speed (in units per second?). | |||
|Setting2 = fMoveRunMult | |||
|Setting2Default = 4.0 | |||
|Setting2Description = Movement speed is multiplied by this when the actor is running. | |||
|Setting3 = fMoveSneakMult | |||
|Setting3Default = 0.57 | |||
|Setting3Description = Movement speed is multiplied by this when the actor is sneaking. | |||
|Setting4 = fMoveNoWeaponMult | |||
|Setting4efault = 1.1 | |||
|Setting4Description = Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped. | |||
| | |Setting5 = fMoveEncumEffect | ||
|Setting5Default = 0.4 | |||
|Setting5Description = Movement speed is multiplied by this when the actor's [[Stats_List#Miscellaneous|InventoryWeight AV]] exceeds the [[Stats_List#Derived_Statistics|CarryWeight AV]]. | |||
|Setting6 = fMoveEncumEffectNoWea | |||
| | |Setting6Default = 0.3 | ||
| | |Setting6Description = As above, but possibly when the actor has their weapon holstered? | ||
|Setting7 = fMoveOneCrippledLegSpeedMult | |||
| | |Setting7Default = 0.85 | ||
| | |Setting7Description = Movement speed is multiplied by this when the actor has one crippled leg. | ||
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|Setting8 = fMoveTwoCrippledLegsSpeedMult | |||
|Setting8Default = 0.75 | |||
| | |Setting8Description = Movement speed is multiplied by this when the actor has two crippled legs. | ||
| | |}} | ||
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