Movable Static

Revision as of 23:03, 23 March 2009 by imported>PoHa! (→‎MovableStatic Dialog: Copied + pasted information about Obstacles; couple of grammar fixes)
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MovableStatic Dialog

  • ID: Unique identifier for this form.
  • Name: Display name.
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Edit Destruction Data: Sets the damage states if an object is destructible.
  • Looping Sound: Sets the sound played for this object.
  • Flags:
    • Quest Item: If checked, item is not cleaned up when a cell is reset (and are not cleared from reset inventories) and warning will appear in the editor that item is a quest object before performing operations on it.
    • Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in sync.
    • Obstacle: Check this box if the object is an obstacle. Actors cannot path across obstacles in the Navmesh.
    • On Local Map: If checked, the item is seen on the local map in-game.