Difference between revisions of "Movable Static"

97 bytes added ,  23:03, 23 March 2009
→‎MovableStatic Dialog: Copied + pasted information about Obstacles; couple of grammar fixes
imported>Henning
imported>PoHa!
(→‎MovableStatic Dialog: Copied + pasted information about Obstacles; couple of grammar fixes)
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*'''Model:''' Displays the model for this object.
*'''Model:''' Displays the model for this object.
**'''Edit:''' Chooses the model for this object.
**'''Edit:''' Chooses the model for this object.
*'''Edit Destruction Data:''' Sets the damage states if an object is destructable.
*'''Edit Destruction Data:''' Sets the damage states if an object is destructible.
*'''Looping Sound:''' Sets the sound played for this object.
*'''Looping Sound:''' Sets the sound played for this object.
*'''Flags:'''
*'''Flags:'''
**'''Quest Item:''' If checked, item is not cleaned up when a cell is reset (and are not cleared from reset inventories) and warning will appear in the editor that item is a quest object before performing operations on it.
**'''Quest Item:''' If checked, item is not cleaned up when a cell is reset (and are not cleared from reset inventories) and warning will appear in the editor that item is a quest object before performing operations on it.
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in sync.  
**'''Obstacle:'''
**'''Obstacle:''' Check this box if the object is an obstacle. Actors cannot path across obstacles in the Navmesh.
**'''On Local Map:''' If checked, the item is seen on the local map in-game.
**'''On Local Map:''' If checked, the item is seen on the local map in-game.




[[Category:WorldObjects]]
[[Category:WorldObjects]]
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