Editing Movable Static

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
*'''Model:''' Displays the model for this object.
*'''Model:''' Displays the model for this object.
**'''Edit:''' Chooses the model for this object.
**'''Edit:''' Chooses the model for this object.
*'''Edit Destruction Data:''' Sets the damage states if an object is destructible.
*'''Edit Destruction Data:''' Sets the damage states if an object is destructable.
*'''Looping Sound:''' Sets the sound played for this object.
*'''Looping Sound:''' Sets the sound played for this object.
*'''Flags:'''
*'''Flags:'''
**'''Quest Item:''' If checked, item is not cleaned up when a cell is reset (and are not cleared from reset inventories) and warning will appear in the editor that item is a quest object before performing operations on it.
**'''Quest Item:''' If checked, item is not cleaned up when a cell is reset (and are not cleared from reset inventories) and warning will appear in the editor that item is a quest object before performing operations on it.
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in sync.  
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
**'''Obstacle:''' Check this box if the object is an obstacle. Actors cannot path across obstacles in the Navmesh.
**'''Obstacle:'''
**'''On Local Map:''' If checked, the item is seen on the local map in-game.
**'''On Local Map:''' If checked, the item is seen on the local map in-game.




[[Category:WorldObjects]]
[[Category:WorldObjects]]

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)