Difference between revisions of "Mine Settings"

107 bytes added ,  00:48, 27 December 2008
Use the new setting group templates
imported>SnakeChomp
(Move setting documentation to here from individual pages)
 
imported>SnakeChomp
(Use the new setting group templates)
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These settings control the behavior of mines placed in the game world in the editor of by actors.
These settings control the behavior of mines placed in the game world in the editor of by actors.


{{Setting
{{SettingGroupHeader
|Name = Mine Settings
}}
 
{{SettingGroupSetting
|Name        = fMinesAgeMax
|Name        = fMinesAgeMax
|Default    = 0
|Default    = 0
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}}
}}


{{Setting
{{SettingGroupSetting
|Name        = fMinesDelayMin
|Name        = fMinesDelayMin
|Default    = 0.2
|Default    = 0.2
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}}
}}


{{Setting
{{SettingGroupSetting
|Name        = fMineExteriorRadiusMult
|Name        = fMineExteriorRadiusMult
|Default    = 1.6
|Default    = 1.6
|Description = This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance, 2 is twice the normal distance, etc. The "normal distance" is specified as the "Proximity" value of the projectile form for the mine.
|Description = This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance, 2 is twice the normal distance, etc. The "normal distance" is specified as the "Proximity" value of the projectile form for the mine.
}}
}}
{{SettingGroupFooter}}
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