Difference between revisions of "Mine Settings"
Use the new setting group templates
imported>SnakeChomp (Move setting documentation to here from individual pages) |
imported>SnakeChomp (Use the new setting group templates) |
||
Line 1: | Line 1: | ||
These settings control the behavior of mines placed in the game world in the editor of by actors. | These settings control the behavior of mines placed in the game world in the editor of by actors. | ||
{{ | {{SettingGroupHeader | ||
|Name = Mine Settings | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fMinesAgeMax | |Name = fMinesAgeMax | ||
|Default = 0 | |Default = 0 | ||
Line 7: | Line 11: | ||
}} | }} | ||
{{ | {{SettingGroupSetting | ||
|Name = fMinesDelayMin | |Name = fMinesDelayMin | ||
|Default = 0.2 | |Default = 0.2 | ||
Line 13: | Line 17: | ||
}} | }} | ||
{{ | {{SettingGroupSetting | ||
|Name = fMineExteriorRadiusMult | |Name = fMineExteriorRadiusMult | ||
|Default = 1.6 | |Default = 1.6 | ||
|Description = This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance, 2 is twice the normal distance, etc. The "normal distance" is specified as the "Proximity" value of the projectile form for the mine. | |Description = This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance, 2 is twice the normal distance, etc. The "normal distance" is specified as the "Proximity" value of the projectile form for the mine. | ||
}} | }} | ||
{{SettingGroupFooter}} |