Message

From the Fallout3 GECK Wiki
Revision as of 04:54, 21 June 2010 by imported>Nyteschayde (→‎Fields)
Jump to navigation Jump to search
This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.
The Message Properties

A Message can be displayed with the ShowMessage function.

Flags

  • Message Box: When checked the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
  • Auto-display:

Fields

  • ID: The ID of the message.
  • Icon:
  • Title: The title of the message.
  • Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
  • Message Text: The text displayed on the message. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed.
  • Menu Buttons: A list of buttons on the message form. Right click to create a new one.
  • Item Text: The text on the selected button.
  • Item Conditions: A list of tests that have to pass for the selected button to show.

See Also