Difference between revisions of "Light"

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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Light Light]
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/index.php?title=Light Light]
 
{{Incomplete}}
=='''Light Dialog'''==
=='''Light Dialog'''==
*'''ID:''' Unique indentifier for this form.
*'''ID:''' Unique indentifier for this form.
Line 7: Line 7:
*'''FOV:'''
*'''FOV:'''
*'''Falloff Exponent:'''
*'''Falloff Exponent:'''
*'''Radius:'''
*'''Radius:''' The default radius of the light when added to the render window
*'''Color:'''
*'''Color:''' The color of the light emitted when added to the render window
*'''Flicker Effect:'''
*'''Flicker Effect:''' Determines the effect used by the light; ''Pulse'' and ''Pulse Slow'' makes the light pulsate, growing brighter and dimming. ''Flicker'' and ''Flicker Slow'' gives the light a flickering effect, such as a candle would emit.
*'''Flags:'''
*'''Flags:'''
**'''Quest Item:'''
**'''Quest Item:'''

Latest revision as of 22:28, 27 June 2013

Link to TES4 Construction Set Wiki: Light

This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

Light Dialog[edit | edit source]

  • ID: Unique indentifier for this form.
  • Script: Selects the script for this object.
    • Script edit button: Opens the script for editing.
  • FOV:
  • Falloff Exponent:
  • Radius: The default radius of the light when added to the render window
  • Color: The color of the light emitted when added to the render window
  • Flicker Effect: Determines the effect used by the light; Pulse and Pulse Slow makes the light pulsate, growing brighter and dimming. Flicker and Flicker Slow gives the light a flickering effect, such as a candle would emit.
  • Flags:
    • Quest Item:
    • Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
    • Visible When Distant:
    • Obstacle:
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Select TESSound: Sets the sound file for the object.
  • Add Destruction Data: Sets the damage states if an object is destructable.
  • This light can be carried:
    • Can Carry:
    • Off by default:
    • Name: Sets the display name.
    • Inventory image: Filename of texture (.DDS) if light can be carried in inventory. Click Edit to browse.
    • Message icon: Filename of texture (.DDS) used in HUD. Click Edit to browse.
    • Weight:
    • Time:
    • Value: