Editing LeveledItem
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|Name = iLevItemLevelDifferenceMax | |Name = iLevItemLevelDifferenceMax | ||
|Default = 0 | |Default = 0 | ||
|Description = When this setting has a non zero value, it specifies the maximum level range that will be considered when selecting items from leveled lists | |Description = When this setting has a non zero value, it specifies the maximum level range that will be considered when selecting items from leveled lists. It is not so easy to understand the behavior of this setting, so consider this example. Β | ||
You have a leveled list with an item at level 1, an item at level 10, an item at level 20, and "Calculate from all levels <= PC's level" is checked. When the setting is 0 and the player is level 20, actors given items using this list have a 33% chance to select each item, or in other words all items from all levels are considered. If the setting is changed to 1, then only the level 20 item is considered (because the difference between the level 20 item and the level 10 item is more than 1). If the setting is changed to 10, there is a 50% chance to select the level 10 item and the level 20 item. | You have a leveled list with an item at level 1, an item at level 10, an item at level 20, and "Calculate from all levels <= PC's level" is checked. When the setting is 0 and the player is level 20, actors given items using this list have a 33% chance to select each item, or in other words all items from all levels are considered. If the setting is changed to 1, then only the level 20 item is considered (because the difference between the level 20 item and the level 10 item is more than 1). If the setting is changed to 10, there is a 50% chance to select the level 10 item and the level 20 item. |