Difference between revisions of "LeveledCharacter"

2 bytes removed ,  11:32, 13 April 2009
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A Leveled Character is a [[[[:Category:Leveled_Lists|leveled list]] that will generate an NPC based on the current level of the player. Leveled Character objects cannot be placed in the world. They can only be used as a [[Template Data|Template]] for another NPC. That NPC can be placed in the world, and will use the Leveled Character object (or portions of it) to define itself.
A Leveled Character is a [[:Category:Leveled_Lists|leveled list]] that will generate an NPC based on the current level of the player. Leveled Character objects cannot be placed in the world. They can only be used as a [[Template Data|Template]] for another NPC. That NPC can be placed in the world, and will use the Leveled Character object (or portions of it) to define itself.


When an actor defined by a leveled NPC template is placed in the world, the reference shows as a generic marker instead. The GECK has no way to know what model to place, so it uses this marker. This reference can have data on it as well.  
When an actor defined by a leveled NPC template is placed in the world, the reference shows as a generic marker instead. The GECK has no way to know what model to place, so it uses this marker. This reference can have data on it as well.  
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