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A Leveled Character is a [[:Category:Leveled_Lists|leveled list]] that will generate an NPC based on the current level of the player. Leveled Character objects cannot be placed in the world. They can only be used as a [[Template Data|Template]] for another NPC. That NPC can be placed in the world, and will use the Leveled Character object (or portions of it) to define itself. | A Leveled Character is a [[[[:Category:Leveled_Lists|leveled list]] that will generate an NPC based on the current level of the player. Leveled Character objects cannot be placed in the world. They can only be used as a [[Template Data|Template]] for another NPC. That NPC can be placed in the world, and will use the Leveled Character object (or portions of it) to define itself. | ||
When an actor defined by a leveled NPC template is placed in the world, the reference shows as a generic marker instead. The GECK has no way to know what model to place, so it uses this marker. This reference can have data on it as well. Β | When an actor defined by a leveled NPC template is placed in the world, the reference shows as a generic marker instead. The GECK has no way to know what model to place, so it uses this marker. This reference can have data on it as well. Β |