Difference between revisions of "KillAllActors"

149 bytes added ,  09:44, 12 January 2011
no edit summary
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>Ez0n3
 
Line 1: Line 1:
'''Syntax:'''
{{Function
  KillAllActors
  |CSWikiPage = KillAllActors
|origin = GECK1
|summary = Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.
|name = KillAllActors
|alias = KillAll
|example = KillAllActors


KillAll
}}


Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.
==Notes==
 
*As with [[KillActor]], essential actors will be made "unconscious" (in their normal temporary "dead" state). Obviously, a function to be used with extreme caution...
 
As with [[KillActor]], essential actors will be made "unconscious" (in their normal temporary "dead" state).
 
 
Obviously, a function to be used with extreme caution...


==See Also==
*[[Kill]]


[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (GECK 1.1)]]
[[Category: Functions (GECK 1.1)]]
Anonymous user