Difference between revisions of "IsSwimming"

36 bytes added ,  11:45, 1 May 2014
added see also for player version
imported>Ez0n3
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imported>Odessa
(added see also for player version)
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*If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate. This approach, unlike [[IsSwimming]], will work perfectly on the player (only works for the main water body [auto-water], not for placeable water).
*If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate. This approach, unlike [[IsSwimming]], will work perfectly on the player (only works for the main water body [auto-water], not for placeable water).
:<pre>if GetPos Z < 10500</pre>
:<pre>if GetPos Z < 10500</pre>
==See Also==
*[[IsPlayerSwimming]]


[[Category:Functions]]
[[Category:Functions]]
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