IsActor

Revision as of 00:54, 1 March 2009 by imported>Cipscis (Updated to use function template)

Returns 1 if the calling object is an actor (creature or NPC).

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the calling reference is an Actor

Syntax

RefID.IsActor

Example

set rContainer to GetContainer
if rContainer.IsActor
    ; Some code
endif

The code within the if statement will run if the scripted object is in an Actor's inventory


See Also

GetIsCreature