Difference between revisions of "IsActor"

174 bytes added ,  19:48, 14 September 2013
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imported>Cipscis
(Updated to use function template)
imported>Yukichigai
 
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Returns 1 if the calling object is an actor (creature or NPC).
{{Function
{{Function
|origin = GECK1
|CSWikiPage = IsActor
|summary = Returns 1 if the calling reference is an Actor
|origin = GECK1
|referenceType = RefID
|summary = Returns 1 if the calling reference is an Actor (a Creature or NPC)
|example = set rContainer to GetContainer
|name = IsActor
|referenceType = [ObjectRefID]
|returnVal = 0, 1
|returnType = int
|example = set rContainer to GetContainer
  if rContainer.IsActor
  if rContainer.IsActor
     ; Some code
     ; Some code
Line 11: Line 14:
The code within the if statement will run if the scripted object is in an Actor's inventory
The code within the if statement will run if the scripted object is in an Actor's inventory
}}
}}


==See Also==
==See Also==
[[GetIsCreature]]
*[[GetIsCreature]]


[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (GECK 1.1)]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions (GECK 1.1)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (GECK 1.1)]]
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