Ingestible

Revision as of 15:08, 24 September 2011 by imported>Henning (None)

Anything an actor can consume is an ingestible, this includes food, chems, and even stealthboys.

Ingestible Dialog

  • Inventory image: Filename for the icon (.dds) shown on the inventory screen.
  • Message icon: Filename for the icon (.dds) that is shown in the HUD alongside a message when an item is added to your inventory.
  • Model: Filename for the 3D art (.NIF) used to display the item in the world.
  • Add Destruction Data: Button that can set up the item's destructible states.
  • Use Sound: Filename for the sound that is played when the potion is taken.
  • Addiction Chance: The risk that taking a chem will make the player character addicted to it. This value is not a raw chance. It's a value folded into a formula that determines a percentage chance. IBS Most chems have a toxic build up effect with the [] effect. The first few times you take them are safe. Then the chance of addiction begins to climb. This value determines how quickly they climb.
  • Addiction: This is the Actor Effect that the actor will suffer if he becomes addicted.
  • Equip Type: Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it.
  • Effects: The list of Base Effects that the ingestible will apply to the actor.
  • Auto-Calculate: Unused.
  • Potion Value: The base market value of the chem. Note that the FOSE function GetValue will not return a value for Ingestibles, as it specifies the value in a separate location.
  • Quest Item: If checked, any attempt to tamper with this object in the GECK will produce a warning message. Additionally, the object cannot be removed from the player's inventory.
  • Food Item: If checked, NPCs will consume this item as part of Eat Packages.
  • Medicine: If checked, the benefit of positive Value Modifier effects (any effect not flagged as Hostile) will be increased proportional to the consuming actor's Medicine skill.[verification needed]

Effects

Only Base Effects with the "Self" checkbox marked may be used in Ingestibles.