Ingestible

Revision as of 03:41, 10 February 2010 by imported>JT

Anything an actor can consume is an ingestible, this includes food, chems, and even stealthboys.

Ingestible Dialog

  • Inventory image: Filename for the icon (.dds) shown on the inventory screen.
  • Message icon: Filename for the icon (.dds) that is shown in the HUD alongside a message when an item is added to your inventory.
  • Model: Filename for the 3D art (.NIF) used to display the item in the world.
  • Add Destruction Data: Button that can set up the item's destructible states.
  • Use Sound: Filename for the sound that is played when the potion is taken.
  • Addiction Chance: The risk that taking a chem will make the player character addicted to it. This value is not a raw chance. It's a value folded into a formula that determines a percentage chance. Most chems have a toxic build up effect with the UMON effect. The first few times you take them are safe. Then the chance of addiction begins to climb. This value determines how quickly they climb.
  • Addiction: This is the Actor Effect that the actor will suffer if he becomes addicted.
  • Equip Type: Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it.
  • Effects: The list of Base Effects that the ingestible will apply to the actor.

Effects

Only Base Effects with the "Self" checkbox marked may be used in Ingestibles.