Difference between revisions of "Ingestible"

118 bytes added ,  10:22, 11 August 2013
no edit summary
imported>JustinOther
m (Reverted edits by ShelleyBray1943 (talk) to last revision by Truant)
imported>Yukichigai
 
Line 14: Line 14:
* '''Potion Value:''' The base market value of the chem.  Note that the FOSE function ''GetValue'' will not return a value for Ingestibles, as it specifies the value in a separate location.
* '''Potion Value:''' The base market value of the chem.  Note that the FOSE function ''GetValue'' will not return a value for Ingestibles, as it specifies the value in a separate location.
* '''Quest Item:''' If checked, any attempt to tamper with this object in the GECK will produce a warning message.  Additionally, the object cannot be removed from the player's inventory.
* '''Quest Item:''' If checked, any attempt to tamper with this object in the GECK will produce a warning message.  Additionally, the object cannot be removed from the player's inventory.
* '''Food Item:''' If checked, NPCs will consume this item as part of [[Eat Package]]s.
* '''Food Item:''' If checked, NPCs will consume this item as part of [[Eat Package]]s.  In ''Fallout: New Vegas'' only, the magnitude of the item's effects will scale based on the player's Survival skill.
* '''Medicine:''' If checked, the benefit of positive Value Modifier [[Effect Item|effect]]s (any effect not flagged as Hostile) will be increased proportional to the consuming actor's Medicine skill.{{check}}
* '''Medicine:''' If checked, the benefit of positive Value Modifier [[Effect Item|effect]]s (any effect not flagged as Hostile) will be increased proportional to the consuming actor's Medicine skill.{{check}}


Anonymous user