Difference between revisions of "Ingestible"
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* '''Potion Value:''' The base market value of the chem. Note that the FOSE function ''GetValue'' will not return a value for Ingestibles, as it specifies the value in a separate location. | * '''Potion Value:''' The base market value of the chem. Note that the FOSE function ''GetValue'' will not return a value for Ingestibles, as it specifies the value in a separate location. | ||
* '''Quest Item:''' If checked, any attempt to tamper with this object in the GECK will produce a warning message. Additionally, the object cannot be removed from the player's inventory. | * '''Quest Item:''' If checked, any attempt to tamper with this object in the GECK will produce a warning message. Additionally, the object cannot be removed from the player's inventory. | ||
* '''Food Item:''' If checked, NPCs will consume this item as part of [[Eat Package]]s. | * '''Food Item:''' If checked, NPCs will consume this item as part of [[Eat Package]]s. In ''Fallout: New Vegas'' only, the magnitude of the item's effects will scale based on the player's Survival skill. | ||
* '''Medicine:''' If checked, the benefit of positive Value Modifier [[Effect Item|effect]]s (any effect not flagged as Hostile) will be increased proportional to the consuming actor's Medicine skill.{{check}} | * '''Medicine:''' If checked, the benefit of positive Value Modifier [[Effect Item|effect]]s (any effect not flagged as Hostile) will be increased proportional to the consuming actor's Medicine skill.{{check}} | ||