Difference between revisions of "Ingestible"

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imported>Yukichigai
 
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* '''[[Equip Type]]:''' Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it.
* '''[[Equip Type]]:''' Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it.
* '''[[Effect Item|Effects]]:''' The list of [[Base Effect]]s that the ingestible will apply to the actor.
* '''[[Effect Item|Effects]]:''' The list of [[Base Effect]]s that the ingestible will apply to the actor.
* '''Auto-Calculate:''' ''Unused.''
* '''Potion Value:''' The base market value of the chem.  Note that the FOSE function ''GetValue'' will not return a value for Ingestibles, as it specifies the value in a separate location.
* '''Quest Item:''' If checked, any attempt to tamper with this object in the GECK will produce a warning message.  Additionally, the object cannot be removed from the player's inventory.
* '''Food Item:''' If checked, NPCs will consume this item as part of [[Eat Package]]s.  In ''Fallout: New Vegas'' only, the magnitude of the item's effects will scale based on the player's Survival skill.
* '''Medicine:''' If checked, the benefit of positive Value Modifier [[Effect Item|effect]]s (any effect not flagged as Hostile) will be increased proportional to the consuming actor's Medicine skill.{{check}}


== Effects ==
== Effects ==
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