Difference between revisions of "Ingestible"
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imported>Yukichigai |
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* '''[[Add Destruction Data]]:''' Button that can set up the item's destructible states. | * '''[[Add Destruction Data]]:''' Button that can set up the item's destructible states. | ||
* '''Use Sound:''' Filename for the sound that is played when the potion is taken. | * '''Use Sound:''' Filename for the sound that is played when the potion is taken. | ||
* '''Addiction Chance:''' The risk that taking a chem will make the player character addicted to it. This value is not a raw chance. It's a value folded into a formula that determines a percentage chance. Most chems have a toxic build up effect. The first few times you take them are safe. Then the chance of addiction begins to climb. This value determines how quickly they climb. | * '''Addiction Chance:''' The risk that taking a chem will make the player character addicted to it. This value is not a raw chance. It's a value folded into a formula that determines a percentage chance. Most chems have a toxic build up effect with the [[UMON]] effect. The first few times you take them are safe. Then the chance of addiction begins to climb. This value determines how quickly they climb. | ||
* '''Addiction:''' This is the Actor Effect that the actor will suffer if he becomes addicted. | * '''Addiction:''' This is the Actor Effect that the actor will suffer if he becomes addicted. | ||
* '''[[Equip Type]]:''' Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it. | * '''[[Equip Type]]:''' Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it. | ||
* '''[[Effect Item| | * '''[[Effect Item|Effects]]:''' The list of [[Base Effect]]s that the ingestible will apply to the actor. | ||
* '''Auto-Calculate:''' ''Unused.'' | |||
* '''Potion Value:''' The base market value of the chem. Note that the FOSE function ''GetValue'' will not return a value for Ingestibles, as it specifies the value in a separate location. | |||
* '''Quest Item:''' If checked, any attempt to tamper with this object in the GECK will produce a warning message. Additionally, the object cannot be removed from the player's inventory. | |||
* '''Food Item:''' If checked, NPCs will consume this item as part of [[Eat Package]]s. In ''Fallout: New Vegas'' only, the magnitude of the item's effects will scale based on the player's Survival skill. | |||
* '''Medicine:''' If checked, the benefit of positive Value Modifier [[Effect Item|effect]]s (any effect not flagged as Hostile) will be increased proportional to the consuming actor's Medicine skill.{{check}} | |||
== Effects == | |||
Only Base Effects with the "Self" checkbox marked may be used in Ingestibles. | |||
[[Category:Game Effects]] | [[Category:Game Effects]] |