Difference between revisions of "Ingestible"

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* '''[[Add Destruction Data]]:''' Button that can set up the item's destructible states.
* '''[[Add Destruction Data]]:''' Button that can set up the item's destructible states.
* '''Use Sound:''' Filename for the sound that is played when the potion is taken.
* '''Use Sound:''' Filename for the sound that is played when the potion is taken.
* '''Addiction Chance:''' The risk that taking a chem will make the player character addicted to it. This value is not a raw chance. It's a value folded into a formula that determines a percentage chance. Most chems have a toxic build up effect with the [[UMON]] effect. The first few times you take them are safe. Then the chance of addiction begins to climb. This value determines how quickly they climb.
* '''Addiction Chance:''' The risk that taking a chem will make the player character addicted to it. This value is not a raw chance. It's a value folded into a formula that determines a percentage chance. <span class="plainlinks">[http://ibsdietplan.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">IBS</span>]</span> Most chems have a toxic build up effect with the [] effect. The first few times you take them are safe. Then the chance of addiction begins to climb. This value determines how quickly they climb.
* '''Addiction:''' This is the Actor Effect that the actor will suffer if he becomes addicted.
* '''Addiction:''' This is the Actor Effect that the actor will suffer if he becomes addicted.
* '''[[Equip Type]]:''' Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it.
* '''[[Equip Type]]:''' Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it.
* '''[[Effect Item|Effects]]:''' The list of [[Base Effect]]s that the ingestible will apply to the actor.
* '''[[Effect Item|Effects]]:''' The list of [[Base Effect]]s that the ingestible will apply to the actor.
* '''Auto-Calculate:''' ''Unused.''
* '''Auto-Calculate:''' ''Unused.''
* '''Potion Value:''' The base market value of the chem. Note that the FOSE function ''GetValue'' will not return a value for Ingestibles, as it specifies the value in a separate location.
* '''Potion Value:''' The base market value of the chem. Note that the FOSE function ''GetValue'' will not return a value for Ingestibles, as it specifies the value in a separate location.
* '''Quest Item:''' If checked, any attempt to tamper with this object in the GECK will produce a warning message. Additionally, the object cannot be removed from the player's inventory.
* '''Quest Item:''' If checked, any attempt to tamper with this object in the GECK will produce a warning message. Additionally, the object cannot be removed from the player's inventory.
* '''Food Item:''' If checked, NPCs will consume this item as part of [[Eat Package]]s.
* '''Food Item:''' If checked, NPCs will consume this item as part of [[Eat Package]]s.
* '''Medicine:''' If checked, the benefit of positive Value Modifier [[Effect Item|effect]]s (any effect not flagged as Hostile) will be increased proportional to the consuming actor's Medicine skill.{{check}}
* '''Medicine:''' If checked, the benefit of positive Value Modifier [[Effect Item|effect]]s (any effect not flagged as Hostile) will be increased proportional to the consuming actor's Medicine skill.{{check}}
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