Idle Markers
Jump to navigation
Jump to search
Idle Markers provide a way to specify how an actor should behave when it reaches a specific spot. These are used in Patrol Packages, Sandbox Packages, and UseItemAt Packages.
IdleMarker Dialog[edit | edit source]
You can specify the following data on an Idle Marker:
- ID: Unique identifier for this form.
- Quest Item: If checked, a warning is displayed if you try to mess with a reference of it in the editor.
- Idle List: See Idle Collection for details.