Editing Heightmap Editing

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:*'''Import''' This option allows you to use 1024x1024 16-bit RAW format images as a starting template for heightmap painting. These should be located in your "Data\HeightField" directory and named according to [http://cs.elderscrolls.com/constwiki/index.php/Image:Overviewgrid.jpg this grid] (ex: Data\HeightField\0_0.raw). The files should also have been saved with these Raw Option settings: Header: 0, Non-interleaved Order, Count: 1, Depth: 16 Bits, Byte Order: IBM PC.
:*'''Import''' This option allows you to use 1024x1024 16-bit RAW format images as a starting template for heightmap painting. These should be located in your "Data\HeightField" directory and named according to [http://cs.elderscrolls.com/constwiki/index.php/Image:Overviewgrid.jpg this grid] (ex: Data\HeightField\0_0.raw). The files should also have been saved with these Raw Option settings: Header: 0, Non-interleaved Order, Count: 1, Depth: 16 Bits, Byte Order: IBM PC.


:*'''Export''' This option allows you to export heightmap sections in 1024x1024 16-bit RAW format images. The files are created to the main Fallout 3 folder ("C:\Program Files\Bethesda Softworks\Fallout 3" with default installation) and named "Q1.raw" through "Q4.raw". These files can be opened in Photoshop with these Raw Option settings: Count: 1, Depth: 16 Bits, Byte Order: IBM PC.Β  (Paint Shop Pro and the Gimp do not seem capable of handling 16bpp .raw files.) For those who cannot afford photoshop, ImageJ, a free photo editing software can open the raw files by importing RAW with the settings 16-Bit Signed and 1024x1024.
:*'''Export''' This option allows you to export heightmap sections in 1024x1024 16-bit RAW format images. The files are created to the main Fallout 3 folder ("C:\Program Files\Bethesda Softworks\Fallout 3" with default installation) and named "Q1.raw" through "Q4.raw". These files can be opened in Photoshop with these Raw Option settings: Count: 1, Depth: 16 Bits, Byte Order: IBM PC.Β  (Paint Shop Pro and the Gimp do not seem capable of handling 16bpp .raw files.)


:*'''Generate LOD''' This option is no longer supported in the GECK. Use the [[World LOD]] menu option from the World menu instead.
:*'''Generate LOD''' This option is no longer supported in the GECK. Use the [[World LOD]] menu option from the World menu instead.

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