Difference between revisions of "Gun Spread Formula"

47 bytes added ,  17:56, 4 February 2009
Attempt to indicate which IsFoo variables are functions and which aren't
imported>SnakeChomp
(New formatting)
imported>SnakeChomp
(Attempt to indicate which IsFoo variables are functions and which aren't)
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''IsUsingIronSights'' is 1 if the actor is aiming with iron sights and 0 otherwise.
''IsUsingIronSights'' is 1 if the actor is aiming with iron sights and 0 otherwise, but there is no function by this name.


''IsSneaking'' is 1 when the actor is sneaking and 0 otherwise.
''IsSneaking'' is the [[IsSneaking]] function.


''WeaponCondition'' is the condition of the weapon equipped by the actor
''WeaponCondition'' is the condition of the weapon equipped by the actor.
:This value is 1.0 at 100%, 0.5 at 50% and 0.0 at 0%
:This value is 1.0 at 100%, 0.5 at 50% and 0.0 at 0%


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:The skill value used is specified on the [[Weapons|weapon form]]
:The skill value used is specified on the [[Weapons|weapon form]]


''IsRunning'' is 1 if the actor is running and 0 otherwise.
''IsRunning'' is the [[IsRunning]] function.


''IsWalking'' is 1 if the actor is walking and 0 otherwise.
''IsWalking'' is 1 if the actor is walking and 0 otherwise, but there is no function by this name.


''ArmCondition'' is the condition of the actor's arm.
''ArmCondition'' is the condition of the actor's arm.
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