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| {{Function | | {{Function |
| |origin = JIP | | |origin = LU |
| |summary = Returns the value of a numeric trait (determined by <i>traitID</i>) of the specified '''Water Type''' form. | | |summary = Returns a trait value of a water form. |
| |name = GetWaterTrait | | |name = GetWaterTrait |
| |returnType = traitValue:float | | |returnType = float |
| |arguments = | | |arguments = |
| {{FunctionArgument | | {{FunctionArgument |
| |Name = waterType | | |Name = waterForm |
| |Type = ref | | |Type = ref |
| }}{{FunctionArgument | | }} |
| |Name = traitID
| | |example = set fWaterTraitValue to GetWaterTrait rWaterForm iTraitType |
| |Type = int
| |
| |Value = 0-50
| |
| }}
| |
| ==Water Trait IDs==
| |
| <pre>0	Water property: Opacity
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| 1	Flags bitmask (1 - Causes damage; 2 - Reflective)
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| 2	Unknown
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| 3	Unknown
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| 4	Unknown
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| 5	Unknown
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| 6	Water property: Sun power
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| 7	Water property: Reflectivity
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| 8	Water property: Fresnel amount
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| 9	Unknown
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| 10	Fog property: Above water - Fog distance (near plane)
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| 11	Fog property: Above water - Fog distance (far plane)
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| 12	Shallow color (RRRGGGBBB)
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| 13	Deep color (RRRGGGBBB)
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| 14	Reflection color (RRRGGGBBB)
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| 15	Unknown
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| 16	Rain sim: Force
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| 17	Rain sim: Velocity
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| 18	Rain sim: Falloff
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| 19	Rain sim: Dampener
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| 20	Displacement sim: Starting size
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| 21	Displacement sim: Force
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| 22	Displacement sim: Velocity
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| 23	Displacement sim: Falloff
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| 24	Displacement sim: Dampener
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| 25	Rain sim: Starting size
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| 26	Noise property: Normals - Noise scale
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| 27	Noise property: Layer 1 - Wind direction
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| 28	Noise property: Layer 2 - Wind direction
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| 29	Noise property: Layer 3 - Wind direction
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| 30	Noise property: Layer 1 - Wind speed
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| 31	Noise property: Layer 2 - Wind speed
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| 32	Noise property: Layer 3 - Wind speed
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| 33	Noise property: Normals - Depth falloff start
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| 34	Noise property: Normals - Depth falloff end
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| 35	Fog property: Above Water - Fog amount
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| 36	Nosie property: Normals - UV scale
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| 37	Fog property: Under Water - Fog amount
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| 38	Fog property: Under Water - Fog distance (near Plane)
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| 39	Fog property: Under Water - Fog distance (far Plane)
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| 40	Water property: Distortion amount
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| 41	Water property: Shininess
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| 42	Water property: Reflection HDR multiplier
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| 43	Water property: Light radius
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| 44	Water property: Light brightness
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| 45	Water property: Layer 1 - UV scale
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| 46	Water property: Layer 2 - UV scale
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| 47	Water property: Layer 3 - UV scale
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| 48	Water property: Layer 1 - Amplitude scale
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| 49	Water property: Layer 2 - Amplitude scale
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| 50	Water property: Layer 3 - Amplitude scale</pre>
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| |example = set fShininess to GetWaterTrait NVCleanWater 41 | |
| }} | | }} |
| | {{Water Traits}} |
| ==See Also== | | ==See Also== |
| *[[SetWaterTrait]] | | *[[SetWaterTrait]] |
| [[Category:Functions (Lutana)]] | | |
| [[Category:Water Functions (Lutana)]] | | [[Category:Functions_(Lutana)]] |
| | [[Category:Water_Functions_(Lutana)]] |