Difference between revisions of "GetStartingPos"

457 bytes added ,  22:19, 7 February 2010
Copied info, used the template for functions
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>PoHa!
(Copied info, used the template for functions)
 
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{{Incomplete}}
{{Function
|CSWikiPage = GetStartingPos
|origin = GECK1
|summary = Returns the original world position of the object on the selected axis (X, Y, or Z) in float. The returned position is the position the object was placed in the editor, not it's current game state.
|name = GetStartingPos
|returnType = float
|referenceType = [Object]
|arguments =
  {{FunctionArgument
  |Name = axis
  |Value = x, y, z
  }}
|example = <pre>ShackDoor.GetStartingPos z</pre>
This will return the shack door's original z position
}}


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetStartingPos GetStartingPos].
==Notes==
None
 
==See Also==
*[[GetPos]]
*[[GetStartingAngle]]


[[Category:Functions]]
[[Category:Functions]]
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