Difference between revisions of "GetRestrained"

494 bytes added ,  20:03, 7 February 2010
Copied info, used the template for functions
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>PoHa!
(Copied info, used the template for functions)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Incomplete}}
{{Function
|CSWikiPage = GetRestrained
|origin = GECK1
|summary = Returns 1 if the actor has been set to a restrained state using [[SetRestrained]] and 0 otherwise
|name = GetRestrained
|returnVal = 0, 1
|returnType = int
|referenceType = [Actor]
|example = <pre>BuddyRef.GetRestrained</pre>
Returns a 1 if Buddy has been set to restrained
}}


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetRestrained GetRestrained].
==Notes==
*Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue.
 
==See Also==
*[[SetRestrained]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:AI_Functions]]
[[Category:Condition_Functions]]
Anonymous user