Difference between revisions of "GetLockLevel"

303 bytes added ,  04:19, 20 January 2017
imported>Kkuhlmann
 
imported>Pintocat
 
(3 intermediate revisions by 2 users not shown)
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=='''Examples'''==
=='''Examples'''==
 
<pre>
  if TerminalRef01.GetLockLevel < 50
  if TerminalRef01.GetLockLevel < 5
Returns true if locker's lock level is easier than Normal.
</pre>
<pre>
if ContainerRef01.GetLockLevel < 25
</pre>


=='''Notes'''==
=='''Notes'''==
*Return values:  
*Return values for a lock:  
**0 = very easy  
**0 = very easy  
**25 = easy  
**25 = easy  
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**255 = impossible  
**255 = impossible  
*Lock level represents hacking difficulty only and should not be used to determine access state.  
*Lock level represents hacking difficulty only and should not be used to determine access state.  
*Return values for a terminal:
**0 = very easy
**1 = easy
**2 = average
**3 = hard
**4 = very hard
**5 = impossible
*If the terminal is leveled, the value you get will be the leveled value.  (same as locks)
*If the terminal is leveled, the value you get will be the leveled value.  (same as locks)


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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Lock_Functions]]
[[Category:Lock_Functions]]
[[Category:Lock_Functions (GECK 1.1)]]
[[Category:Miscellaneous Functions]]
[[Category:Miscellaneous Functions]]
[[Category:Miscellaneous Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]
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