GetKnockedState

Syntax:

 [ActorID.]GetKnockedState

Returns actor's current knocked state:

0 = normal
1 = knocked out
2 = knocked down

"Knocked out" includes: 1) unconscious essential actor, 2) paralyzed actor, and 3) negative fatigue knockout.

NotesEdit

  • This function will return 0 if called on actors knocked down by PushActorAway command.
  • If an essential actor is knocked out before recovering from PushActorAway then GetKnockedState will act as though they are still being affected by PushActorAway and will return 0.