Difference between revisions of "GetDetectionLevel"
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==Notes== | ==Notes== | ||
In testing this function appears to be broken as it does not return any value other than 0 when the player is the target. It will only return a value of 3 or 0 for all other cases where the player is not the target. | |||
* Returns 0-3 for the levels of detection: | |||
** 0 = Lost ("Undetected") | |||
** 1 = Unseen ("Caution") | |||
** 2 = Noticed ("Danger") | |||
** 3 = Seen (flashing "Danger") | |||
==See Also== | ==See Also== |