Difference between revisions of "GetDetectionLevel"

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==Notes==
==Notes==
None
 
In testing this function appears to be broken as it does not return any value other than 0 when the player is the target. It will only return a value of 3 or 0 for all other cases where the player is not the target.
 
* Returns 0-3 for the levels of detection:
** 0 = Lost ("Undetected")
** 1 = Unseen ("Caution")
** 2 = Noticed ("Danger")
** 3 = Seen (flashing "Danger")


==See Also==
==See Also==
Anonymous user